When underwater, its running speed and jump remain the same although it has a slower rate of descent. The player can still drown underwater without the proper potions or enchantments, even when mounted on the skeleton horse. Unlike normal horses, a skeleton horse does not force the player to dismount when it is under water rather, it can be ridden underwater without drowning. Skeleton horses are not affected by jump boost beacons or potions. A controlled skeleton horses can be made to jump and holding the control charges for a higher leap. When the player rides them, the experience bar on HUD is replaced by jumping charging bar. Player controlled skeleton horses have the ability of "jumping charging". Skeleton horses cannot fit through a 1-block-wide gap. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The skeleton horse and rider can safely fit through a space as low as 2.75 blocks high. The player dismounts using the dismount control.Ī player controlled skeleton horse automatically runs up any one block high slope. The player can control a tamed (and saddled Java Edition) skeleton horse with standard directional controls, jump, and the mouse. Like riding other entities, it is impossible for a player to use a nether portal or end portal while on a skeleton horse. However, in Java Edition, skeleton horses can be equipped with a saddle and then controlled. In Bedrock Edition, skeleton horses can be controlled by the player without a saddle. Despite this, the default texture file, like those of normal horses, donkeys and mules, includes a chest. A skeleton horse’s inventory can be accessed by mounting the skeleton horse and using inventory control, or by sneaking and then using on the skeleton horse.Ī skeleton horse does not have an inventory and cannot be equipped with a saddle or armor. Saddles can be placed on a tamed skeleton horse by holding it and then using on the skeleton horse, or by accessing its inventory. Skeleton horses have the following slot available: Skeleton horses can be pulled using a lead. Skeleton horses sink in the water and can be ridden along the ocean or river floor. They can be ridden in water in any depth. When ridden, they can also be used to climb hills and jump fences because the skeleton horses can jump up to five block heights, versus the player's maximum of one (without jump boost). Skeleton horses can be used as one of the fastest means of transportation in the game, though they are unable to fit through single block-wide openings. In Bedrock Edition, killing a trap skeleton horse also yields no items or experience. Killing a baby skeleton horse yields no items or experience. 1–3 when killed by a player or tamed wolf.The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. Trap skeleton horse can be spawned in Java Edition using the command / summon skeleton_horse ~ ~ ~, or in Bedrock Edition using the command / summon skeleton_horse ~ ~ ~ ~ ~ minecraft:set_trap. In Bedrock Edition, both the horse and horseman are always immune to lightning. In Java Edition both the horse and horseman have damage immunity for 3 seconds after spawning. The skeleton will be equipped with an enchanted iron helmet and an enchanted bow. It also spawns three additional skeleton horsemen in the vicinity. When struck, the skeleton trap horse transforms into a skeleton horseman: a skeleton riding a skeleton horse. The skeleton trap horse is triggered when a player comes within 10 blocks of it, resulting in a lightning strike that does not start fires or damage nearby entities. The trap horse despawns after 15 minutes if not triggered. Lightning strikes caused by a Channeling-enchanted trident and lightning strikes on a lightning rod never spawn a skeleton trap horse. In Java Edition, the lightning that spawns a trap horse doesn't strike nearby entities or spawn fires. A group of skeleton horsemen spawned by a "skeleton trap" horse.Ī skeleton horseman consisting of a skeleton and a skeleton horse.Ī “skeleton trap horse” is a neutral skeleton horse spawned from a fraction of lightning generated naturally by a thunderstorm (0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.25–6.75% on Hard, depending on regional difficulty).
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